OOLM, or The Order Of Limerent Monks, a new project by myself and Jeremy Wiltshire have released photo’s in the third person.
“A true soul mate is probably the most important person you’ll ever
meet, because they tear down your walls and smack you awake. But to live
with a soul mate forever? Nah. Too painful. Soul mates, they come into
your life just to reveal another layer of yourself to you, and then
….And you will know us by the Trail of our Limerence…..
Our heroines are Dorothy Tennov, Susan Forward, Lindsay C Gibson, Susan Anderson.
Last Friday, 26th July 2019, I had the great pleasure of being part of Sam Topleys Knitting Ensemble at Leicesters LCB Depot, where we knitted whilst simultaneously making elecronic noise with embedded oscillators. It was enourmous fun.
This is from Making and Exit. A 24hr concert on 29th March 2019 marking a thing that, in the end, didn’t happen organised by the legendary Agony Art at Chisenhale Dance Space in London. That’s me wearing my electromagnetic boot. The piece is called NoiseLoop Bootstrap and is turning out to be a bit of a favourite with five performances to date. Photo is by @zbigniewkotkiewicz (instagram).
Convolve is an unexpected and pleasant by-product of another ongoing creative research project that studies the relationship between sound and movement using long delays, acoustics and physical gesture to control live acoustic feedback. Convolve is also a reaction to much of the video art that I have experienced over many years.
I have used reverbs and delays as an instrument to convolve frequencies produced by a simple home made oscillator. Minute shifts of parameters in long repeats and reverbs phase waves and cancel or add frequencies. The slow convoluted movement of both the sound and the image is directed through feel and intuition and is intended to elicit emotion by making the observer uncomfortable and/or anxious from the adverse effects of monotony and expectation. The method and process is derived from interfering with, or re-directing, existing generative processes that result from the long reverbs and delays. It is closely connected to the relationship between sound and visual movement and investigates perception of minute movements that are congruent with the oscillations, beating and phasing of the audio.
It is intended to be presented in a dark room on a large screen in stereo for full immersive effect.